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21. Some pvp options - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: idea 1: what is the point? no reward was mentioned, and no risk included. unsupported idea 2: pretty sure there is a deployable that does this, albeit in a very minimal way. idea 3: Automatics are a no-no, this idea enc...
- by Not that Forumguy - at 2015.06.28 12:21:54
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22. Some pvp options - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Zimmer Jones wrote: idea 1: what is the point? no reward was mentioned, and no risk included. unsupported Did you read it? NPC logi routes, he said. Would be (potentially) interesting because (almost) no one cares about th...
- by Not that Forumguy - at 2015.06.28 12:18:29
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23. Some pvp options - in Player Features and Ideas Discussion [original thread]
*All planets have a "capture the flag" point, that any corporation can attack, the corporation that owns the capture point / planet gets npc trade route. (which you can set between planets) * Pirates can use their version of the entosis link to r...
- by Not that Forumguy - at 2015.06.28 02:45:26
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24. Idea for new citadel structures - in Player Features and Ideas Discussion [original thread]
Any chance it will provide a gain to sovereignty ? i want to build one and have it mean something, i want people to attack it so i can get some kills from it etc. and it makes sense that player built structures like a citadel help towards sov gain...
- by Not that Forumguy - at 2015.06.24 21:03:13
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25. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Not that Forumguy wrote: James Baboli wrote: Not that Forumguy wrote: Your point is valid you could do that, but what weapon is yet fit for that purpose, i think missiles have the opportunity and function for the e...
- by Not that Forumguy - at 2015.06.22 13:22:42
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26. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Not that Forumguy wrote: Your point is valid you could do that, but what weapon is yet fit for that purpose, i think missiles have the opportunity and function for the effect. Missiles are probably the best weapon syst...
- by Not that Forumguy - at 2015.06.22 10:46:25
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27. Missile idea - in Player Features and Ideas Discussion [original thread]
Missile buff incoming
- by Not that Forumguy - at 2015.06.21 07:39:55
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28. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Missile buff yay ! :-)
- by Not that Forumguy - at 2015.06.21 07:37:45
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29. New Ship Type in Eve - The Warbarge - in Player Features and Ideas Discussion [original thread]
Or maybe your just thinking of a new type of support ship ? rather then carry troops, perhaps you could have it say... have some sort of link that you can lock on to a friendly pod and help it survive / escape etc.. or it could have a shield that ...
- by Not that Forumguy - at 2015.06.15 10:51:06
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30. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Not that Forumguy wrote: Well how much damage does ECM do ? it is still used, i think there would be a lot of coding to complete for even things we think are basic, well do you track all these variables during a fleet f...
- by Not that Forumguy - at 2015.06.12 02:17:16
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31. Missile idea - in Player Features and Ideas Discussion [original thread]
Not that Forumguy wrote: James Baboli wrote: Not that Forumguy wrote: James Baboli wrote: Not that Forumguy wrote: Your point is valid you could do that, but what weapon is yet fit for that purpose, i think missiles have the opport...
- by Not that Forumguy - at 2015.06.11 18:36:22
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32. Missile idea - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Not that Forumguy wrote: James Baboli wrote: Not that Forumguy wrote: Your point is valid you could do that, but what weapon is yet fit for that purpose, i think missiles have the opportunity and function for the...
- by Not that Forumguy - at 2015.06.11 18:31:33
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33. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Not that Forumguy wrote: James Baboli wrote: Not that Forumguy wrote: Your point is valid you could do that, but what weapon is yet fit for that purpose, i think missiles have the opportunity and function for the e...
- by Not that Forumguy - at 2015.06.11 18:19:45
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34. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Not that Forumguy wrote: Your point is valid you could do that, but what weapon is yet fit for that purpose, i think missiles have the opportunity and function for the effect. Missiles are probably the best weapon syst...
- by Not that Forumguy - at 2015.06.10 20:39:53
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35. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: They touch the logi by breaking the tank on the logi. Like every other weapon system, and with a longer range than the vast majority of their weapon size, so you can theoretically stack far more DPS ships hitting one logi th...
- by Not that Forumguy - at 2015.06.10 19:18:07
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36. Missile idea - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Not that Forumguy wrote: Joe Risalo wrote: this comment is close to right, but leaves out a very important factor. Fleets. Lets say a small fleet of 4 people with 2 logis is able to burn down a fleet of 10, thanks t...
- by Not that Forumguy - at 2015.06.10 19:13:34
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37. Missile idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Still another mechanic to balance. Still a stealth nerf to anything except straight buffer tank. As for people not understanding your idea, as the OP you are responsible for communicating clearly. The 4th ghost hitpoint co...
- by Not that Forumguy - at 2015.06.10 17:26:40
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38. Missile idea - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: James Baboli wrote: Still another mechanic to balance. Still a stealth nerf to anything except straight buffer tank. As for people not understanding your idea, as the OP you are responsible for communicating clearly. Th...
- by Not that Forumguy - at 2015.06.10 17:09:11
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39. Missile idea - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: Ok, my bad. I saw 50 and 100 and immediately thought percentages. no worries :D
- by Not that Forumguy - at 2015.06.10 08:30:12
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40. Missile idea - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: Not that Forumguy wrote: Joe Risalo wrote: Leto Aramaus wrote: So this idea basically ads a 4th type of HP to a ship. A "ghost HP" if you will, or even, "anti-HP" that counts upwards from 0 instead of counting down ...
- by Not that Forumguy - at 2015.06.09 23:01:01
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